最近好久没更新博客了,因为最近在赶进度,初步完成了2D格斗游戏引擎FEngine的体验版,接下来会出一个专题,具体细节参见:https://github.com/hoyt-tian/FEngine/
2D格斗游戏引擎 / 2D FighT Game Engine
特点 / Feature
- 基于Canvas绘图 based on Canvas
- 同时支持桌面和移动端 Support both desktop browser & mobile (any container support canvas)
- 支持自定义新角色 Support user defined new character
- 支持发布角色(未来支持功能)Support publish new character to chracter gallery
- 支持加载第三方角色信息 support load character from chracter gallery
- 桌面端使用键盘操作,移动端使用虚拟手柄 use keyboard on desktop and virtual joystick on mobile
- 游戏编辑器功能(未来支持) game editor to create new characters/ new games...
- 更多敬请期待... more to be expected
预览 / preview
尝试 / taste
本地启动服务
代码克隆后执行如下命令 git clone & execute script
npm i && npm run dev
一般服务器会启动在 After server launched successfully please visit http://localhost:8080/
游戏操作 / Game Operations
使用键盘操作时,上下左右是wsad,ABCD的按键分别是jkl;
When using keyboard, 'wsad' controls up/down/lef/right/, and 'jkl;' are regarded as 'ABCD'
出招表 / Skill sheet
八神庙 / Iori
驱炎弹 ↓→A/C
葵花 ↓←A/C
必杀技 ↓A
GitHub
https://github.com/hoyt-tian/FEngine
贡献代码 / Contribution
如果你也想参与2D游戏引擎的开发完善工作,请邮件与我联系(见github信息)
If you'd like to contribute to this project, please contact me by email(See my github profile)